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awesome-pages:playstation [2026/04/13 14:02] – [PS4] adminawesome-pages:playstation [2026/07/05 12:51] (current) – [Portable PlayStations: PSP / Vita] admin
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 Use [[https://github.com/bucanero/pkgi-ps3|PKGi-PS3]] to install homebrew \\ Use [[https://github.com/bucanero/pkgi-ps3|PKGi-PS3]] to install homebrew \\
 Also install MultiMAN (or lightweight IRISMAN / ManaGunZ) and use webMAN MOD plugin \\ Also install MultiMAN (or lightweight IRISMAN / ManaGunZ) and use webMAN MOD plugin \\
 +
 +For NOR based (Super)Slim, there is a modchip on RP2040: [[https://github.com/aomsin2526/BadWDSD]] \\
 ==== DS3 SixAxis ==== ==== DS3 SixAxis ====
  
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 - For PS2 psx-place has a good [[https://www.psx-place.com/threads/tutorial-the-great-ps2-aio-guide.30219/|AIO guide on psx-place.com]] and a [[https://www.psx-place.com/threads/how-to-hack-playstation-2-in-2025-roadmap.37271/|comparison of choices]]. See how to use FreeMCBoot with FreeDVDBoot and use USB-Loader with it, e.g. Open PS2 Loader (OPL), to not need any discs anymore (in case of broken drive). \\ - For PS2 psx-place has a good [[https://www.psx-place.com/threads/tutorial-the-great-ps2-aio-guide.30219/|AIO guide on psx-place.com]] and a [[https://www.psx-place.com/threads/how-to-hack-playstation-2-in-2025-roadmap.37271/|comparison of choices]]. See how to use FreeMCBoot with FreeDVDBoot and use USB-Loader with it, e.g. Open PS2 Loader (OPL), to not need any discs anymore (in case of broken drive). \\
 +- There is a [[https://www.psx-place.com/threads/protopwn-protokernel-exploit-by-pcm720-now-all-ps2s-are-hackable-via-memorycard-milestone.47708/|new exploit for all PS2 models via Memcard]] since 06/25 \\
 - If you use a modchip on PS2, see if you need a [[https://www.psx-place.com/threads/preservation-of-all-ps2-laser-fixes.38567/|laser protection circuit for LA chip]] to prevent laser burnout. \\ - If you use a modchip on PS2, see if you need a [[https://www.psx-place.com/threads/preservation-of-all-ps2-laser-fixes.38567/|laser protection circuit for LA chip]] to prevent laser burnout. \\
 - There is [[https://www.psx-place.com/threads/mx4sio-sio2sd-sd-card-adapter-and-sd-driver-for-the-ps2-sio2-interface.29210/|MX4SIO/SIO2SD SD Card Adapter]] \\ - There is [[https://www.psx-place.com/threads/mx4sio-sio2sd-sd-card-adapter-and-sd-driver-for-the-ps2-sio2-interface.29210/|MX4SIO/SIO2SD SD Card Adapter]] \\
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 - For creating homebrews use [[https://ps2dev.github.io/|the PS2SDK]] [[https://github.com/ps2dev/ps2toolchain|with its toolchain]] and [[https://github.com/ps2dev/gsKit|gsKit graphics library]]. Read [[https://www.psx-place.com/threads/archive-ps2dev-network.51/|how to begin]]\\ - For creating homebrews use [[https://ps2dev.github.io/|the PS2SDK]] [[https://github.com/ps2dev/ps2toolchain|with its toolchain]] and [[https://github.com/ps2dev/gsKit|gsKit graphics library]]. Read [[https://www.psx-place.com/threads/archive-ps2dev-network.51/|how to begin]]\\
 - [[https://quade.co/ps2-modchip-guide/modbo/|ModBo modchip PCB points]] and FYI read how [[https://github.com/mlafeldt/ps2logo/|ps2logo]] works \\ - [[https://quade.co/ps2-modchip-guide/modbo/|ModBo modchip PCB points]] and FYI read how [[https://github.com/mlafeldt/ps2logo/|ps2logo]] works \\
 +- There even is a custom PCB to make the mainboard portable: [[https://github.com/tschicki/PS2-Portable/tree/main]] \\ 
 +- You can program PS2 in golang nowadays: [[https://rgsilva.com/blog/ps2-go-part-1/]] \\
 ==== PSX / PS1 ==== ==== PSX / PS1 ====
  
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 - Check awesome pages on github: [[https://github.com/xnobon/awesome-psp|awesome-psp]] and [[https://github.com/MuxaJlbl4/Awesome-PlayStation-Vita|Awesome-PlayStation-Vita]] \\ - Check awesome pages on github: [[https://github.com/xnobon/awesome-psp|awesome-psp]] and [[https://github.com/MuxaJlbl4/Awesome-PlayStation-Vita|Awesome-PlayStation-Vita]] \\
 - For PSP there are µSD to Memory Stick adapters (even for dual µSD). \\ - For PSP there are µSD to Memory Stick adapters (even for dual µSD). \\
 +- Read Memory Stick reverse engineering: [[https://dmitry.gr/?r=05.Projects&proj=31.%20Memory%20Stick]] \\
 - SD2Vita: µSD-Card adapter for Vita game card slot. \\ - SD2Vita: µSD-Card adapter for Vita game card slot. \\
 - See [[https://www.psdevwiki.com/psp/Serial_Adapter|PSP Serial Adapter]] and [[https://www.psdevwiki.com/vita/Pinout|Vita Pinout]]. (FYI: The upper (never used) accessory port on Vita is USB-OTG) \\ - See [[https://www.psdevwiki.com/psp/Serial_Adapter|PSP Serial Adapter]] and [[https://www.psdevwiki.com/vita/Pinout|Vita Pinout]]. (FYI: The upper (never used) accessory port on Vita is USB-OTG) \\
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 - Somebody tries to add L2/R2 buttons to Vita: [[https://github.com/Zucchy00/PsVitaCustomController/]] \\ - Somebody tries to add L2/R2 buttons to Vita: [[https://github.com/Zucchy00/PsVitaCustomController/]] \\
  
-- All versions of PSP are hacked. The latest actively developed CFW is [[https://github.com/PSP-Archive/ARK-4|Ark-4]]. [[https://www.pspunk.com/psp-cfw/|Read a simple howto guide on pspunk]]. \\+- All versions of PSP are hacked. The latest actively developed CFW is [[https://github.com/PSP-Arkfive/ARK-5/|ARK-5]] (04/'26). There is also a [[https://github.com/PSP-Arkfive/FasterARK/|FasterARK installer]]. [[https://www.pspunk.com/psp-cfw/|pspunk also has a simple howto guide for ARK]]. \\ 
 +- To unbrick your PSP use [[https://github.com/PSP-Arkfive/Despertar-Del-Cementerio|Despertar Del Cementerio]] \\
 - PSP development: [[https://github.com/pspdev|PSPDev PSPSDK]] and [[https://github.com/pmlopes/minpsp|minimal SDK minPSP]] \\ - PSP development: [[https://github.com/pspdev|PSPDev PSPSDK]] and [[https://github.com/pmlopes/minpsp|minimal SDK minPSP]] \\
 +- There are good archives, e.g. [[https://github.com/PSP-Archive]] \\
 +- PSP SoC/CPU has more than one core, there is the PSP Media Engine. See [[https://github.com/mcidclan/psp-media-engine-custom-core/|1]], [[https://github.com/mcidclan/psp-media-engine-safe-task|2]] and [[https://github.com/mcidclan/psp-media-engine-cracking-the-unknown|3]] on github. \\
  
  
 - [[https://wololo.net/vita-cfw4dummies/|All FW versions of Vita have been hacked]]: if you are on FW 3.60 just visit [[https://henkaku.xyz/|henkaku.xyz]]. Read [[https://www.cfwaifu.com/psvita/|PS Vita Tutorials Index]] \\ - [[https://wololo.net/vita-cfw4dummies/|All FW versions of Vita have been hacked]]: if you are on FW 3.60 just visit [[https://henkaku.xyz/|henkaku.xyz]]. Read [[https://www.cfwaifu.com/psvita/|PS Vita Tutorials Index]] \\
 - PS Vita AIO installer: [[https://github.com/SKGleba/VitaDeploy|VitaDeploy]] and [[https://github.com/psv-plugins-archive|a plugin archive collection]] \\ - PS Vita AIO installer: [[https://github.com/SKGleba/VitaDeploy|VitaDeploy]] and [[https://github.com/psv-plugins-archive|a plugin archive collection]] \\
 +- [[https://consolemods.org/wiki/Vita:Adrenaline|"Adrenaline"]] is a PSP compatibility layer for the PS Vita that enables PSP CFW environment using the system's built-in PSP emulator. Newest v8 Fork (05/'26) can be [[https://github.com/isage/Adrenaline|found here]]. You can now easily switch between EPI (Epinephrine) and ARK CFW environments. \\
 - [[https://www.rinnegatamante.eu/vitadb/#/|VitaDB]] has a huge collection of HomeBrew for Vita and PSP; install [[https://github.com/Rinnegatamante/VitaDB-Downloader|VitaDB-Downloader]] or [https://www.cfwaifu.com/vita-homebrew-browser/|VHBB] \\ - [[https://www.rinnegatamante.eu/vitadb/#/|VitaDB]] has a huge collection of HomeBrew for Vita and PSP; install [[https://github.com/Rinnegatamante/VitaDB-Downloader|VitaDB-Downloader]] or [https://www.cfwaifu.com/vita-homebrew-browser/|VHBB] \\
 - There are [[https://github.com/TheOfficialFloW?tab=repositories|Android-to-PS Vita Ports (like GTA) by TheFloW]]: A wrapper is used to load ARMv7/ARMv6 games. It uses a Shared Object Loader (.so loader), resolves imports/function calls and uses vitaGL instead of OpenGL ES 2.0. The games are not emulated, in POV of the game it still runs on android. \\ - There are [[https://github.com/TheOfficialFloW?tab=repositories|Android-to-PS Vita Ports (like GTA) by TheFloW]]: A wrapper is used to load ARMv7/ARMv6 games. It uses a Shared Object Loader (.so loader), resolves imports/function calls and uses vitaGL instead of OpenGL ES 2.0. The games are not emulated, in POV of the game it still runs on android. \\
awesome-pages/playstation.1776081773.txt.gz · Last modified: by admin

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